Terraria v1.4.4.9
Terraria source code documentation
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◆ Add()

void System.Xml.Xsl.Xslt.PatternBag.Add ( Pattern pattern)
inline

Definition at line 21 of file PatternBag.cs.

22 {
23 QilName qName = pattern.Match.QName;
25 if (qName == null)
26 {
28 }
30 {
33 value = list2;
34 }
35 value.Add(pattern);
36 }
bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
void Add(TKey key, TValue value)
List< Pattern > NonFixedNamePatterns
Definition PatternBag.cs:12
Dictionary< QilName, List< Pattern > > FixedNamePatterns
Definition PatternBag.cs:8
List< QilName > FixedNamePatternsNames
Definition PatternBag.cs:10

References System.Collections.Generic.List< T >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Xml.Dictionary, System.Xml.Xsl.Xslt.PatternBag.FixedNamePatterns, System.Xml.Xsl.Xslt.PatternBag.FixedNamePatternsNames, System.Xml.Xsl.Xslt.PatternBag.NonFixedNamePatterns, System.Collections.Generic.Dictionary< TKey, TValue >.TryGetValue(), and System.value.

Referenced by System.Xml.Xsl.Xslt.MatcherBuilder.AddPatterns().