Terraria
v1.4.4.9
Terraria source code documentation
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DesignerSerializationVisibilityAttribute.cs
Go to the documentation of this file.
1
using
System.Diagnostics.CodeAnalysis
;
2
3
namespace
System.ComponentModel
;
4
5
[AttributeUsage(
AttributeTargets
.Method |
AttributeTargets
.Property |
AttributeTargets
.Field |
AttributeTargets
.Event)]
6
public
sealed
class
DesignerSerializationVisibilityAttribute
:
Attribute
7
{
8
public
static
readonly
DesignerSerializationVisibilityAttribute
Content =
new
DesignerSerializationVisibilityAttribute
(
DesignerSerializationVisibility
.Content);
9
10
public
static
readonly
DesignerSerializationVisibilityAttribute
Hidden
=
new
DesignerSerializationVisibilityAttribute
(
DesignerSerializationVisibility
.Hidden);
11
12
public
static
readonly
DesignerSerializationVisibilityAttribute
Visible
=
new
DesignerSerializationVisibilityAttribute
(
DesignerSerializationVisibility
.Visible);
13
14
public
static
readonly
DesignerSerializationVisibilityAttribute
Default
=
Visible
;
15
16
public
DesignerSerializationVisibility
Visibility
{
get
; }
17
18
public
DesignerSerializationVisibilityAttribute
(
DesignerSerializationVisibility
visibility)
19
{
20
Visibility
= visibility;
21
}
18
public
DesignerSerializationVisibilityAttribute
(
DesignerSerializationVisibility
visibility) {
…
}
22
23
public
override
bool
Equals
([NotNullWhen(
true
)]
object
?
obj
)
24
{
25
if
(
obj
is
DesignerSerializationVisibilityAttribute
designerSerializationVisibilityAttribute)
26
{
27
return
designerSerializationVisibilityAttribute.Visibility ==
Visibility
;
28
}
29
return
false
;
30
}
23
public
override
bool
Equals
([NotNullWhen(
true
)]
object
?
obj
) {
…
}
31
32
public
override
int
GetHashCode
()
33
{
34
return
base.GetHashCode();
35
}
32
public
override
int
GetHashCode
() {
…
}
36
37
public
override
bool
IsDefaultAttribute
()
38
{
39
return
Equals
(
Default
);
40
}
37
public
override
bool
IsDefaultAttribute
() {
…
}
41
}
6
public
sealed
class
DesignerSerializationVisibilityAttribute
:
Attribute
{
…
};
System.Attribute
Definition
Attribute.cs:12
System.ComponentModel.DesignerSerializationVisibilityAttribute.Equals
override bool Equals([NotNullWhen(true)] object? obj)
Definition
DesignerSerializationVisibilityAttribute.cs:23
System.ComponentModel.DesignerSerializationVisibilityAttribute.GetHashCode
override int GetHashCode()
Definition
DesignerSerializationVisibilityAttribute.cs:32
System.ComponentModel.DesignerSerializationVisibilityAttribute.DesignerSerializationVisibilityAttribute
DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility visibility)
Definition
DesignerSerializationVisibilityAttribute.cs:18
System.ComponentModel.DesignerSerializationVisibilityAttribute.Visible
static readonly DesignerSerializationVisibilityAttribute Visible
Definition
DesignerSerializationVisibilityAttribute.cs:12
System.ComponentModel.DesignerSerializationVisibilityAttribute.Visibility
DesignerSerializationVisibility Visibility
Definition
DesignerSerializationVisibilityAttribute.cs:16
System.ComponentModel.DesignerSerializationVisibilityAttribute.Hidden
static readonly DesignerSerializationVisibilityAttribute Hidden
Definition
DesignerSerializationVisibilityAttribute.cs:10
System.ComponentModel.DesignerSerializationVisibilityAttribute.Default
static readonly DesignerSerializationVisibilityAttribute Default
Definition
DesignerSerializationVisibilityAttribute.cs:14
System.ComponentModel.DesignerSerializationVisibilityAttribute.IsDefaultAttribute
override bool IsDefaultAttribute()
Definition
DesignerSerializationVisibilityAttribute.cs:37
System.ComponentModel.DesignerSerializationVisibilityAttribute
Definition
DesignerSerializationVisibilityAttribute.cs:7
System.ComponentModel.DesignerSerializationVisibility
DesignerSerializationVisibility
Definition
DesignerSerializationVisibility.cs:4
System.ComponentModel
Definition
ColumnAttribute.cs:3
System.Diagnostics.CodeAnalysis
Definition
AllowNullAttribute.cs:1
System.ExceptionArgument.obj
@ obj
System.AttributeTargets
AttributeTargets
Definition
AttributeTargets.cs:5
source
System.ComponentModel.Primitives
System.ComponentModel
DesignerSerializationVisibilityAttribute.cs
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