Terraria v1.4.4.9
Terraria source code documentation
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System.Collections.Immutable.SortedInt32KeyNode< TValue > Member List

This is the complete list of members for System.Collections.Immutable.SortedInt32KeyNode< TValue >, including all inherited members.

_frozenSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
_heightSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
_keySystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
_leftSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
_rightSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
_valueSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
Balance(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
CountSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
DoubleLeft(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
DoubleRight(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
EmptyNodeSystem.Collections.Immutable.SortedInt32KeyNode< TValue >packagestatic
Freeze(Action< KeyValuePair< int, TValue > >? freezeAction=null)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlinepackage
GetEnumerator()System.Collections.Immutable.SortedInt32KeyNode< TValue >inline
GetValueOrDefault(int key)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlinepackage
HeightSystem.Collections.Immutable.SortedInt32KeyNode< TValue >
IsEmptySystem.Collections.Immutable.SortedInt32KeyNode< TValue >
IsLeftHeavy(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
IsRightHeavy(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
LeftSystem.Collections.Immutable.SortedInt32KeyNode< TValue >
LeftSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
MakeBalanced(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
Mutate(SortedInt32KeyNode< TValue > left=null, SortedInt32KeyNode< TValue > right=null)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivate
Remove(int key, out bool mutated)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlinepackage
RemoveRecursive(int key, out bool mutated)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivate
RightSystem.Collections.Immutable.SortedInt32KeyNode< TValue >
RightSystem.Collections.Immutable.SortedInt32KeyNode< TValue >private
RotateLeft(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
RotateRight(SortedInt32KeyNode< TValue > tree)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivatestatic
SetItem(int key, TValue value, IEqualityComparer< TValue > valueComparer, out bool replacedExistingValue, out bool mutated)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlinepackage
SetOrAdd(int key, TValue value, IEqualityComparer< TValue > valueComparer, bool overwriteExistingValue, out bool replacedExistingValue, out bool mutated)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivate
SortedInt32KeyNode()System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivate
SortedInt32KeyNode(int key, TValue value, SortedInt32KeyNode< TValue > left, SortedInt32KeyNode< TValue > right, bool frozen=false)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlineprivate
TryGetValue(int key, [MaybeNullWhen(false)] out TValue value)System.Collections.Immutable.SortedInt32KeyNode< TValue >inlinepackage
ValueSystem.Collections.Immutable.SortedInt32KeyNode< TValue >
ValuesSystem.Collections.Immutable.SortedInt32KeyNode< TValue >package