Terraria v1.4.4.9
Terraria source code documentation
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ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroup Member List

This is the complete list of members for ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroup, including all inherited members.

_bindEventsReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_colorProfilesReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_devicesReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_devicesThatDontStaggerReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_devicesThatStaggerByFrameGroupReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_gameSenseConnectionReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_gameSenseConnection_OnConnectionBecameActive()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
_gameSenseConnection_OnConnectionBecameInactive()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
_hasConnectionToGameSenseReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_isDisposedReLogic.Peripherals.RGB.RgbDeviceGroupprivate
_isInitializedReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_miscEventsReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_serializerReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
_throttleCounterReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivate
Application_ApplicationExit(object sender, EventArgs e)ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
ConnectToGameSense()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
Disable()ReLogic.Peripherals.RGB.RgbDeviceGroupinline
DisconnectFromGameSense()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
Dispose(bool disposing)ReLogic.Peripherals.RGB.RgbDeviceGroupinlineprotectedvirtual
Dispose()ReLogic.Peripherals.RGB.RgbDeviceGroupinline
Enable()ReLogic.Peripherals.RGB.RgbDeviceGroupinline
GetEnumerator()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinline
Initialize()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprotected
IsEnabledReLogic.Peripherals.RGB.RgbDeviceGroup
LoadSpecialRules(object specialRulesObject)ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlinevirtual
OnceProcessed()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlinevirtual
SendRelevantChangesToGameSense()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
SendUpdatesForBindEvents()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
SteelSeriesDeviceGroup(VendorColorProfile colorProfiles, string gameNameIdInAllCaps, string gameDisplayName, IconColor iconColor)ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinline
ThrottleLoopSizeReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupprivatestatic
TrackDeviceAndAddItToList(List< RgbDevice > deviceList, RgbDevice device)ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprotected
Uninitialize()ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprotected
UpdateDeviceList(List< RgbDevice > deviceList)ReLogic.Peripherals.RGB.SteelSeries.SteelSeriesDeviceGroupinlineprivate
~RgbDeviceGroup()ReLogic.Peripherals.RGB.RgbDeviceGroupinlineprivate