Terraria v1.4.4.9
Terraria source code documentation
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◆ ApplyRandomMovement()

void Terraria.GameContent.Biomes.JunglePass.ApplyRandomMovement ( ref int x,
ref int y,
int xRange,
int yRange )
inlineprivate

Definition at line 81 of file JunglePass.cs.

82 {
83 x += GenBase._random.Next((int)((double)(-xRange) * _worldScale), 1 + (int)((double)xRange * _worldScale));
84 y += GenBase._random.Next((int)((double)(-yRange) * _worldScale), 1 + (int)((double)yRange * _worldScale));
85 y = Utils.Clamp(y, (int)Main.rockLayer, Main.maxTilesY);
86 }
static UnifiedRandom _random
Definition GenBase.cs:9

References Terraria.WorldBuilding.GenBase._random, Terraria.GameContent.Biomes.JunglePass._worldScale, Terraria.Main.maxTilesY, and Terraria.Main.rockLayer.

Referenced by Terraria.GameContent.Biomes.JunglePass.ApplyPass().