Terraria v1.4.4.9
Terraria source code documentation
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◆ PlaceGemsAt()

void Terraria.GameContent.Biomes.JunglePass.PlaceGemsAt ( int x,
int y,
ushort baseGem,
int gemVariants )
inlineprivate

Definition at line 61 of file JunglePass.cs.

62 {
63 for (int i = 0; (double)i < 6.0 * _worldScale; i++)
64 {
65 WorldGen.TileRunner(x + GenBase._random.Next(-(int)(125.0 * _worldScale), (int)(125.0 * _worldScale)), y + GenBase._random.Next(-(int)(125.0 * _worldScale), (int)(125.0 * _worldScale)), GenBase._random.Next(3, 7), GenBase._random.Next(3, 8), GenBase._random.Next(baseGem, baseGem + gemVariants));
66 }
67 }
static UnifiedRandom _random
Definition GenBase.cs:9

References Terraria.WorldBuilding.GenBase._random, Terraria.GameContent.Biomes.JunglePass._worldScale, and Terraria.WorldGen.TileRunner().

Referenced by Terraria.GameContent.Biomes.JunglePass.ApplyPass().