Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveToNextSibling()

bool System.Xml.DataPointer.MoveToNextSibling ( )
inlinepackage

Definition at line 463 of file DataPointer.cs.

464 {
465 RealFoliate();
466 if (_node != null)
467 {
468 if (_column != null)
469 {
471 {
472 return false;
473 }
475 if (dataColumn != null)
476 {
478 return true;
479 }
480 XmlNode xmlNode = _doc.SafeFirstChild(_node);
481 if (xmlNode != null)
482 {
484 return true;
485 }
486 }
487 else
488 {
490 if (xmlNode2 != null)
491 {
493 return true;
494 }
495 }
496 }
497 return false;
498 }
void MoveTo(DataPointer pointer)
XmlDataDocument _doc
Definition DataPointer.cs:8
DataColumn NextColumn(DataRow row, DataColumn col, bool fAttribute, bool fNulls)
XmlNode SafeFirstChild(XmlNode n)
XmlNode SafeNextSibling(XmlNode n)
bool IsTextOnly(DataColumn c)

References System.Xml.DataPointer._column, System.Xml.DataPointer._doc, System.Xml.DataPointer._fOnValue, System.Xml.DataPointer._node, System.Xml.Dictionary, System.Xml.XmlDataDocument.IsTextOnly(), System.Xml.DataPointer.MoveTo(), System.Xml.DataPointer.NextColumn(), System.Xml.DataPointer.RealFoliate(), System.Xml.DataPointer.Row, System.Xml.XmlDataDocument.SafeFirstChild(), and System.Xml.XmlDataDocument.SafeNextSibling().