Terraria
v1.4.4.9
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FileStreamReadLightUp.cs
Go to the documentation of this file.
1
using
System.IO
;
2
3
namespace
System.Reflection.Internal
;
4
5
internal
static
class
FileStreamReadLightUp
6
{
7
internal
static
bool
IsFileStream
(
Stream
stream
)
8
{
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return
stream
is
FileStream
;
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}
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internal
unsafe
static
int
ReadFile
(
Stream
stream
,
byte
*
buffer
,
int
size)
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{
14
return
stream
.Read(
new
Span<byte>
(
buffer
, size));
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}
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}
System.IO.FileStream
Definition
FileStream.cs:11
System.IO.Stream
Definition
Stream.cs:11
System.Reflection.Internal.FileStreamReadLightUp.ReadFile
static unsafe int ReadFile(Stream stream, byte *buffer, int size)
Definition
FileStreamReadLightUp.cs:12
System.Reflection.Internal.FileStreamReadLightUp.IsFileStream
static bool IsFileStream(Stream stream)
Definition
FileStreamReadLightUp.cs:7
System.Reflection.Internal.FileStreamReadLightUp
Definition
FileStreamReadLightUp.cs:6
System.IO
Definition
ConsoleStream.cs:3
System.Reflection.Internal
Definition
AbstractMemoryBlock.cs:4
System.ExceptionArgument.buffer
@ buffer
System.ExceptionArgument.stream
@ stream
System.Span
Definition
Span.cs:14
source
System.Reflection.Metadata
System.Reflection.Internal
FileStreamReadLightUp.cs
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