Terraria v1.4.4.9
Terraria source code documentation
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System.Text.ASCIIEncoding Member List

This is the complete list of members for System.Text.ASCIIEncoding, including all inherited members.

_codePageSystem.Text.Encodingpackage
_dataItemSystem.Text.Encodingpackage
_isReadOnlySystem.Text.Encodingprivate
ASCIISystem.Text.Encodingstatic
ASCIIEncoding()System.Text.ASCIIEncodinginline
BigEndianUnicodeSystem.Text.Encodingstatic
BigEndianUTF32System.Text.Encodingprivatestatic
BodyNameSystem.Text.Encoding
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes)System.Text.Encodinginlinestatic
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes, int index, int count)System.Text.Encodinginlinestatic
CreateTranscodingStream(Stream innerStream, Encoding innerStreamEncoding, Encoding outerStreamEncoding, bool leaveOpen=false)System.Text.Encodinginlinestatic
DecodeFirstRune(ReadOnlySpan< byte > bytes, out Rune value, out int bytesConsumed)System.Text.ASCIIEncodinginlinepackagevirtual
decoderFallbackSystem.Text.Encodingpackage
DecoderFallbackSystem.Text.Encoding
DefaultSystem.Text.Encodingstatic
EncoderFallbackSystem.Text.Encoding
encoderFallbackSystem.Text.Encodingpackage
EncodeRune(Rune value, Span< byte > bytes, out int bytesWritten)System.Text.ASCIIEncodinginlinepackagevirtual
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
Encoding(int codePage, EncoderFallback? encoderFallback, DecoderFallback? decoderFallback)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
Equals([NotNullWhen(true)] object? value)System.Text.Encodinginline
FilterDisallowedEncodings(Encoding encoding)System.Text.Encodinginlineprivatestatic
GetByteCount(char[] chars, int index, int count)System.Text.ASCIIEncodinginline
GetByteCount(string chars)System.Text.ASCIIEncodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.ASCIIEncodinginlinevirtual
GetByteCount(ReadOnlySpan< char > chars)System.Text.ASCIIEncodinginlinevirtual
System::Text::Encoding.GetByteCount(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetByteCount(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetByteCount(char *pChars, int charCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetByteCountCommon(char *pChars, int charCount)System.Text.ASCIIEncodinginlineprivate
GetByteCountFast(char *pChars, int charsLength, EncoderFallback fallback, out int charsConsumed)System.Text.ASCIIEncodinginlineprotectedvirtual
GetByteCountWithFallback(char *pCharsOriginal, int originalCharCount, int charsConsumedSoFar)System.Text.Encodinginlineprotected
GetByteCountWithFallback(char *pOriginalChars, int originalCharCount, int charsConsumedSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetByteCountWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetBytes(string chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.ASCIIEncodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.ASCIIEncodinginline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.ASCIIEncodinginlinevirtual
GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.ASCIIEncodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetBytes(char *pChars, int charCount, byte *pBytes, int byteCount, EncoderNLS encoder)System.Text.Encodinginlinepackagevirtual
GetBytesCommon(char *pChars, int charCount, byte *pBytes, int byteCount)System.Text.ASCIIEncodinginlineprivate
GetBytesFast(char *pChars, int charsLength, byte *pBytes, int bytesLength, out int charsConsumed)System.Text.ASCIIEncodinginlineprotectedvirtual
GetBytesWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, Span< byte > bytes, int originalBytesLength, EncoderNLS encoder)System.Text.ASCIIEncodinginlineprotectedvirtual
System::Text::Encoding.GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar)System.Text.Encodinginlineprotected
GetCharCount(byte[] bytes, int index, int count)System.Text.ASCIIEncodinginline
GetCharCount(byte *bytes, int count)System.Text.ASCIIEncodinginlinevirtual
GetCharCount(ReadOnlySpan< byte > bytes)System.Text.ASCIIEncodinginlinevirtual
System::Text::Encoding.GetCharCount(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetCharCount(byte *pBytes, int byteCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharCountCommon(byte *pBytes, int byteCount)System.Text.ASCIIEncodinginlineprivate
GetCharCountFast(byte *pBytes, int bytesLength, DecoderFallback fallback, out int bytesConsumed)System.Text.ASCIIEncodinginlineprotectedvirtual
GetCharCountWithFallback(byte *pBytesOriginal, int originalByteCount, int bytesConsumedSoFar)System.Text.Encodinginlineprotected
GetCharCountWithFallback(byte *pOriginalBytes, int originalByteCount, int bytesConsumedSoFar, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetCharCountWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.ASCIIEncodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.ASCIIEncodinginlinevirtual
GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.ASCIIEncodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte *pBytes, int byteCount, char *pChars, int charCount, DecoderNLS decoder)System.Text.Encodinginlinepackagevirtual
GetCharsCommon(byte *pBytes, int byteCount, char *pChars, int charCount)System.Text.ASCIIEncodinginlineprivate
GetCharsFast(byte *pBytes, int bytesLength, char *pChars, int charsLength, out int bytesConsumed)System.Text.ASCIIEncodinginlineprotectedvirtual
GetCharsWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, Span< char > chars, int originalCharsLength, DecoderNLS decoder)System.Text.ASCIIEncodinginlineprotectedvirtual
System::Text::Encoding.GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar)System.Text.Encodinginlineprotected
System::Text::Encoding.GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar, DecoderNLS decoder)System.Text.Encodinginlineprotected
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.ASCIIEncodinginlinevirtual
GetEncoder()System.Text.ASCIIEncodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncodings()System.Text.Encodinginlinestatic
GetHashCode()System.Text.Encodinginline
GetMaxByteCount(int charCount)System.Text.ASCIIEncodinginline
GetMaxCharCount(int byteCount)System.Text.ASCIIEncodinginline
GetPreamble()System.Text.Encodinginlinevirtual
GetString(byte[] bytes, int byteIndex, int byteCount)System.Text.ASCIIEncodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
HeaderNameSystem.Text.Encoding
IsAlwaysNormalized()System.Text.Encodinginline
IsAlwaysNormalized(NormalizationForm form)System.Text.Encodinginlinevirtual
IsBrowserDisplaySystem.Text.Encoding
IsBrowserSaveSystem.Text.Encoding
IsMailNewsDisplaySystem.Text.Encoding
IsMailNewsSaveSystem.Text.Encoding
IsReadOnlySystem.Text.Encoding
IsSingleByteSystem.Text.ASCIIEncoding
IsUTF8CodePageSystem.Text.Encodingpackage
Latin1System.Text.Encodingstatic
PreambleSystem.Text.Encoding
RegisterProvider(EncodingProvider provider)System.Text.Encodinginlinestatic
s_defaultSystem.Text.ASCIIEncodingpackagestatic
s_defaultEncodingSystem.Text.Encodingprivatestatic
SetDefaultFallbacks()System.Text.ASCIIEncodinginlinepackagevirtual
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
ThrowConversionOverflow()System.Text.Encodinginlinepackagestatic
TryGetByteCount(Rune value, out int byteCount)System.Text.ASCIIEncodinginlinepackagevirtual
UnicodeSystem.Text.Encodingstatic
UTF32System.Text.Encodingstatic
UTF7System.Text.Encodingstatic
UTF8System.Text.Encodingstatic
WebNameSystem.Text.Encoding
WindowsCodePageSystem.Text.Encoding