Terraria v1.4.4.9
Terraria source code documentation
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◆ IsMessageComplete

bool System.IO.Pipes.PipeStream.IsMessageComplete
get

Definition at line 270 of file PipeStream.cs.

271 {
272 get
273 {
274 if (_state == PipeState.WaitingToConnect)
275 {
277 }
278 if (_state == PipeState.Disconnected)
279 {
281 }
282 if (_handle == null)
283 {
285 }
286 if (_state == PipeState.Closed || (_handle != null && _handle.IsClosed))
287 {
288 throw Error.GetPipeNotOpen();
289 }
290 if (_readMode != PipeTransmissionMode.Message)
291 {
293 }
294 return _isMessageComplete;
295 }
296 }
PipeTransmissionMode _readMode
static string InvalidOperation_PipeReadModeNotMessage
Definition SR.cs:50
static string InvalidOperation_PipeHandleNotSet
Definition SR.cs:48
static string InvalidOperation_PipeNotYetConnected
Definition SR.cs:44
static string InvalidOperation_PipeDisconnected
Definition SR.cs:46
Definition SR.cs:7

Referenced by Terraria.Social.WeGame.IPCBase.ReadCallback().