Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ ToString()

override string System.Xml.Xsl.IlGen.XmlILConstructInfo.ToString ( )
inline

Definition at line 282 of file XmlILConstructInfo.cs.

283 {
284 string text = "";
285 if (_constrMeth != 0)
286 {
287 text += _constrMeth;
288 text = text + ", " + _xstatesInitial;
289 if (_xstatesBeginLoop != 0)
290 {
291 text = text + " => " + _xstatesBeginLoop.ToString() + " => " + _xstatesEndLoop;
292 }
293 text = text + " => " + _xstatesFinal;
295 {
296 text += ", NoAttrs";
297 }
299 {
300 text += ", NoDupAttrs";
301 }
303 {
304 text += ", NoNmsp";
305 }
307 {
308 text += ", NoNmspAfterAttrs";
309 }
310 }
311 return text;
312 }

References System.Xml.Xsl.IlGen.XmlILConstructInfo._constrMeth, System.Xml.Xsl.IlGen.XmlILConstructInfo._xstatesBeginLoop, System.Xml.Xsl.IlGen.XmlILConstructInfo._xstatesEndLoop, System.Xml.Xsl.IlGen.XmlILConstructInfo._xstatesFinal, System.Xml.Xsl.IlGen.XmlILConstructInfo._xstatesInitial, System.Xml.Xsl.IlGen.XmlILConstructInfo.MightHaveAttributes, System.Xml.Xsl.IlGen.XmlILConstructInfo.MightHaveDuplicateAttributes, System.Xml.Xsl.IlGen.XmlILConstructInfo.MightHaveNamespaces, System.Xml.Xsl.IlGen.XmlILConstructInfo.MightHaveNamespacesAfterAttributes, and System.text.