Terraria v1.4.4.9
Terraria source code documentation
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◆ Transform() [6/16]

static void Microsoft.Xna.Framework.Vector4.Transform ( ref Vector4 vector,
ref Matrix matrix,
out Vector4 result )
inlinestatic

Definition at line 453 of file Vector4.cs.

454 {
455 float x = vector.X * matrix.M11 + vector.Y * matrix.M21 + vector.Z * matrix.M31 + vector.W * matrix.M41;
456 float y = vector.X * matrix.M12 + vector.Y * matrix.M22 + vector.Z * matrix.M32 + vector.W * matrix.M42;
457 float z = vector.X * matrix.M13 + vector.Y * matrix.M23 + vector.Z * matrix.M33 + vector.W * matrix.M43;
458 float w = vector.X * matrix.M14 + vector.Y * matrix.M24 + vector.Z * matrix.M34 + vector.W * matrix.M44;
459 result.X = x;
460 result.Y = y;
461 result.Z = z;
462 result.W = w;
463 }