672 {
674 {
676 }
678 {
680 }
682 {
684 }
685 float num = rotation.X + rotation.X;
686 float num2 = rotation.Y + rotation.Y;
687 float num3 = rotation.Z + rotation.Z;
688 float num4 = rotation.W * num;
689 float num5 = rotation.W * num2;
690 float num6 = rotation.W * num3;
691 float num7 = rotation.X * num;
692 float num8 = rotation.X * num2;
693 float num9 = rotation.X * num3;
694 float num10 = rotation.Y * num2;
695 float num11 = rotation.Y * num3;
696 float num12 = rotation.Z * num3;
697 float num13 = 1f - num10 - num12;
698 float num14 = num8 - num6;
699 float num15 = num9 + num5;
700 float num16 = num8 + num6;
701 float num17 = 1f - num7 - num12;
702 float num18 = num11 - num4;
703 float num19 = num9 - num5;
704 float num20 = num11 + num4;
705 float num21 = 1f - num7 - num10;
707 {
715 }
716 }