720 {
722 {
724 }
726 {
728 }
730 {
732 }
734 {
736 }
737 float num = rotation.X + rotation.X;
738 float num2 = rotation.Y + rotation.Y;
739 float num3 = rotation.Z + rotation.Z;
740 float num4 = rotation.W * num;
741 float num5 = rotation.W * num2;
742 float num6 = rotation.W * num3;
743 float num7 = rotation.X * num;
744 float num8 = rotation.X * num2;
745 float num9 = rotation.X * num3;
746 float num10 = rotation.Y * num2;
747 float num11 = rotation.Y * num3;
748 float num12 = rotation.Z * num3;
749 float num13 = 1f - num10 - num12;
750 float num14 = num8 - num6;
751 float num15 = num9 + num5;
752 float num16 = num8 + num6;
753 float num17 = 1f - num7 - num12;
754 float num18 = num11 - num4;
755 float num19 = num9 - num5;
756 float num20 = num11 + num4;
757 float num21 = 1f - num7 - num10;
759 {
771 }
772 }