Terraria v1.4.4.9
Terraria source code documentation
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◆ Transform() [9/16]

static Vector4 Microsoft.Xna.Framework.Vector4.Transform ( Vector3 position,
Matrix matrix )
inlinestatic

Definition at line 413 of file Vector4.cs.

414 {
415 float x = position.X * matrix.M11 + position.Y * matrix.M21 + position.Z * matrix.M31 + matrix.M41;
416 float y = position.X * matrix.M12 + position.Y * matrix.M22 + position.Z * matrix.M32 + matrix.M42;
417 float z = position.X * matrix.M13 + position.Y * matrix.M23 + position.Z * matrix.M33 + matrix.M43;
418 float w = position.X * matrix.M14 + position.Y * matrix.M24 + position.Z * matrix.M34 + matrix.M44;
419 Vector4 result = default(Vector4);
420 result.X = x;
421 result.Y = y;
422 result.Z = z;
423 result.W = w;
424 return result;
425 }
Vector4(float x, float y, float z, float w)
Definition Vector4.cs:49

References Microsoft.Xna.Framework.Matrix.M41, Microsoft.Xna.Framework.Matrix.M42, Microsoft.Xna.Framework.Matrix.M43, and Microsoft.Xna.Framework.Matrix.M44.