1using Microsoft.Xna.Framework.Audio;
15 : base(volume, pitchVariance, type)
21 : base(volume, pitchVariance, type)
override bool IsTrackable
override SoundEffect GetRandomSound()
CustomSoundStyle(SoundEffect soundEffect, SoundType type=SoundType.Sound, float volume=1f, float pitchVariance=0f)
CustomSoundStyle(SoundEffect[] soundEffects, SoundType type=SoundType.Sound, float volume=1f, float pitchVariance=0f)
readonly SoundEffect[] _soundEffects
static readonly UnifiedRandom Random