Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateConnectionOpen()

ConnectionState System.Data.Common.DbDataAdapter.UpdateConnectionOpen ( IDbConnection connection,
StatementType statementType,
IDbConnection[] connections,
ConnectionState[] connectionStates,
bool useSelectConnectionState )
inlineprivate

Definition at line 1281 of file DbDataAdapter.cs.

1282 {
1283 if (connection != connections[(int)statementType])
1284 {
1286 connections[(int)statementType] = connection;
1288 QuietOpen(connection, out connectionStates[(int)statementType]);
1289 if (useSelectConnectionState && connections[0] == connection)
1290 {
1292 }
1293 }
1294 return connection.State;
1295 }
static void QuietOpen(IDbConnection connection, out ConnectionState originalState)
static void QuietClose(IDbConnection connection, ConnectionState originalState)

References System.Data.Common.DbDataAdapter.QuietClose(), System.Data.Common.DbDataAdapter.QuietOpen(), and System.Data.IDbConnection.State.

Referenced by System.Data.Common.DbDataAdapter.Update().