Terraria v1.4.4.9
Terraria source code documentation
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◆ AddArgument() [1/2]

void System.Reflection.Metadata.Ecma335.NamedArgumentsEncoder.AddArgument ( bool isField,
Action< NamedArgumentTypeEncoder > type,
Action< NameEncoder > name,
Action< LiteralEncoder > literal )
inline

Definition at line 20 of file NamedArgumentsEncoder.cs.

21 {
22 if (type == null)
23 {
24 Throw.ArgumentNull("type");
25 }
26 if (name == null)
27 {
28 Throw.ArgumentNull("name");
29 }
30 if (literal == null)
31 {
32 Throw.ArgumentNull("literal");
33 }
34 AddArgument(isField, out var type2, out var name2, out var literal2);
35 type(type2);
36 name(name2);
37 literal(literal2);
38 }
void AddArgument(bool isField, out NamedArgumentTypeEncoder type, out NameEncoder name, out LiteralEncoder literal)

References System.Reflection.Metadata.Ecma335.NamedArgumentsEncoder.AddArgument(), System.Reflection.Throw.ArgumentNull(), and System.type.