static void CheckForNPCsToReactToEmoteBubble(int emoteID, Player player)
static int NewBubble(int emoticon, WorldUIAnchor bubbleAnchor, int time)
static UnifiedRandom rand
static Player LocalPlayer
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)