Terraria v1.4.4.9
Terraria source code documentation
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System.Threading.ThreadLocal< T > Member List

This is the complete list of members for System.Threading.ThreadLocal< T >, including all inherited members.

_idComplementSystem.Threading.ThreadLocal< T >private
_initializedSystem.Threading.ThreadLocal< T >private
_linkedSlotSystem.Threading.ThreadLocal< T >private
_trackAllValuesSystem.Threading.ThreadLocal< T >private
_valueFactorySystem.Threading.ThreadLocal< T >private
CreateLinkedSlot(LinkedSlotVolatile[] slotArray, int id, T value)System.Threading.ThreadLocal< T >inlineprivate
Dispose()System.Threading.ThreadLocal< T >inline
Dispose(bool disposing)System.Threading.ThreadLocal< T >inlineprotectedvirtual
GetNewTableSize(int minSize)System.Threading.ThreadLocal< T >inlineprivatestatic
GetValuesAsList()System.Threading.ThreadLocal< T >inlineprivate
GetValueSlow()System.Threading.ThreadLocal< T >inlineprivate
GrowTable(ref LinkedSlotVolatile[] table, int minLength)System.Threading.ThreadLocal< T >inlineprivatestatic
Initialize(Func< T > valueFactory, bool trackAllValues)System.Threading.ThreadLocal< T >inlineprivate
IsValueCreatedSystem.Threading.ThreadLocal< T >
s_idManagerSystem.Threading.ThreadLocal< T >privatestatic
SetValueSlow(T value, LinkedSlotVolatile[] slotArray)System.Threading.ThreadLocal< T >inlineprivate
ThreadLocal()System.Threading.ThreadLocal< T >inline
ThreadLocal(bool trackAllValues)System.Threading.ThreadLocal< T >inline
ThreadLocal(Func< T > valueFactory)System.Threading.ThreadLocal< T >inline
ThreadLocal(Func< T > valueFactory, bool trackAllValues)System.Threading.ThreadLocal< T >inline
ToString()System.Threading.ThreadLocal< T >inline
ts_finalizationHelperSystem.Threading.ThreadLocal< T >privatestatic
ts_slotArraySystem.Threading.ThreadLocal< T >privatestatic
ValueSystem.Threading.ThreadLocal< T >
ValueForDebugDisplaySystem.Threading.ThreadLocal< T >package
ValuesSystem.Threading.ThreadLocal< T >
ValuesCountForDebugDisplaySystem.Threading.ThreadLocal< T >private
ValuesForDebugDisplaySystem.Threading.ThreadLocal< T >package
~ThreadLocal()System.Threading.ThreadLocal< T >inlineprivate