Terraria v1.4.4.9
Terraria source code documentation
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System.IO.StringWriter Member List

This is the complete list of members for System.IO.StringWriter, including all inherited members.

_internalFormatProviderSystem.IO.TextWriterprivate
_isOpenSystem.IO.StringWriterprivate
_sbSystem.IO.StringWriterprivate
Close()System.IO.StringWriterinlinevirtual
CoreNewLineSystem.IO.TextWriterprotected
CoreNewLineStrSystem.IO.TextWriterprivate
Dispose(bool disposing)System.IO.StringWriterinlineprotectedvirtual
System::IO::TextWriter.Dispose()System.IO.TextWriterinline
DisposeAsync()System.IO.TextWriterinlinevirtual
EncodingSystem.IO.StringWriter
Flush()System.IO.TextWriterinlinevirtual
FlushAsync()System.IO.StringWriterinlinevirtual
FormatProviderSystem.IO.TextWriter
GetLifetimeService()System.MarshalByRefObjectinline
GetStringBuilder()System.IO.StringWriterinlinevirtual
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NewLineSystem.IO.TextWriter
NullSystem.IO.TextWriterstatic
s_coreNewLineSystem.IO.TextWriterprivatestatic
s_encodingSystem.IO.StringWriterprivatestatic
StringWriter()System.IO.StringWriterinline
StringWriter(IFormatProvider? formatProvider)System.IO.StringWriterinline
StringWriter(StringBuilder sb)System.IO.StringWriterinline
StringWriter(StringBuilder sb, IFormatProvider? formatProvider)System.IO.StringWriterinline
Synchronized(TextWriter writer)System.IO.TextWriterinlinestatic
TextWriter()System.IO.TextWriterinlineprotected
TextWriter(IFormatProvider? formatProvider)System.IO.TextWriterinlineprotected
ToString()System.IO.StringWriterinline
Write(char value)System.IO.StringWriterinlinevirtual
Write(char[] buffer, int index, int count)System.IO.StringWriterinlinevirtual
Write(ReadOnlySpan< char > buffer)System.IO.StringWriterinlinevirtual
Write(string? value)System.IO.StringWriterinlinevirtual
Write(StringBuilder? value)System.IO.StringWriterinlinevirtual
System::IO::TextWriter.Write(char[]? buffer)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(bool value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(int value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(uint value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(long value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(ulong value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(float value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(double value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(decimal value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(object? value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, object? arg0)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, object? arg0, object? arg1)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, object? arg0, object? arg1, object? arg2)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.Write(string format, params object?[] arg)System.IO.TextWriterinlinevirtual
WriteAsync(char value)System.IO.StringWriterinlinevirtual
WriteAsync(string? value)System.IO.StringWriterinlinevirtual
WriteAsync(char[] buffer, int index, int count)System.IO.StringWriterinlinevirtual
WriteAsync(ReadOnlyMemory< char > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.StringWriterinlinevirtual
WriteAsync(StringBuilder? value, CancellationToken cancellationToken=default(CancellationToken))System.IO.StringWriterinlinevirtual
System::IO::TextWriter.WriteAsync(char[]? buffer)System.IO.TextWriterinline
WriteLine(ReadOnlySpan< char > buffer)System.IO.StringWriterinlinevirtual
WriteLine(StringBuilder? value)System.IO.StringWriterinlinevirtual
System::IO::TextWriter.WriteLine()System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(char value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(char[]? buffer)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(char[] buffer, int index, int count)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(bool value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(int value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(uint value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(long value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(ulong value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(float value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(double value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(decimal value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(string? value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(object? value)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(string format, object? arg0)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(string format, object? arg0, object? arg1)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(string format, object? arg0, object? arg1, object? arg2)System.IO.TextWriterinlinevirtual
System::IO::TextWriter.WriteLine(string format, params object?[] arg)System.IO.TextWriterinlinevirtual
WriteLineAsync(char value)System.IO.StringWriterinlinevirtual
WriteLineAsync(string? value)System.IO.StringWriterinlinevirtual
WriteLineAsync(StringBuilder? value, CancellationToken cancellationToken=default(CancellationToken))System.IO.StringWriterinlinevirtual
WriteLineAsync(char[] buffer, int index, int count)System.IO.StringWriterinlinevirtual
WriteLineAsync(ReadOnlyMemory< char > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.StringWriterinlinevirtual
System::IO::TextWriter.WriteLineAsync(char[]? buffer)System.IO.TextWriterinline
System::IO::TextWriter.WriteLineAsync()System.IO.TextWriterinlinevirtual