_boundHandle | System.Threading.ThreadPoolBoundHandleOverlapped | package |
_completed | System.Threading.ThreadPoolBoundHandleOverlapped | package |
_nativeOverlapped | System.Threading.ThreadPoolBoundHandleOverlapped | package |
_overlappedData | System.Threading.Overlapped | private |
_preAllocated | System.Threading.ThreadPoolBoundHandleOverlapped | package |
_userCallback | System.Threading.ThreadPoolBoundHandleOverlapped | private |
_userState | System.Threading.ThreadPoolBoundHandleOverlapped | package |
AsyncResult | System.Threading.Overlapped | |
CompletionCallback(uint errorCode, uint numBytes, NativeOverlapped *nativeOverlapped) | System.Threading.ThreadPoolBoundHandleOverlapped | inlineprivatestatic |
EventHandle | System.Threading.Overlapped | |
EventHandleIntPtr | System.Threading.Overlapped | |
Free(NativeOverlapped *nativeOverlappedPtr) | System.Threading.Overlapped | inlinestatic |
IsUserObject(byte[] buffer) | System.Threading.Overlapped | inlinepackage |
OffsetHigh | System.Threading.Overlapped | |
OffsetLow | System.Threading.Overlapped | |
Overlapped() | System.Threading.Overlapped | inline |
Overlapped(int offsetLo, int offsetHi, IntPtr hEvent, IAsyncResult? ar) | System.Threading.Overlapped | inline |
Overlapped(int offsetLo, int offsetHi, int hEvent, IAsyncResult? ar) | System.Threading.Overlapped | inline |
Pack(IOCompletionCallback? iocb) | System.Threading.Overlapped | inline |
Pack(IOCompletionCallback? iocb, object? userData) | System.Threading.Overlapped | inline |
s_completionCallback | System.Threading.ThreadPoolBoundHandleOverlapped | privatestatic |
ThreadPoolBoundHandleOverlapped(IOCompletionCallback callback, object state, object pinData, PreAllocatedOverlapped preAllocated, bool flowExecutionContext) | System.Threading.ThreadPoolBoundHandleOverlapped | inline |
Unpack(NativeOverlapped *nativeOverlappedPtr) | System.Threading.Overlapped | inlinestatic |
UnsafePack(IOCompletionCallback? iocb) | System.Threading.Overlapped | inline |
UnsafePack(IOCompletionCallback? iocb, object? userData) | System.Threading.Overlapped | inline |