Terraria v1.4.4.9
Terraria source code documentation
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◆ operator==()

static bool Microsoft.Xna.Framework.Matrix.operator== ( Matrix matrix1,
Matrix matrix2 )
inlinestatic

Definition at line 2190 of file Matrix.cs.

2191 {
2192 if (matrix1.M11 == matrix2.M11 && matrix1.M22 == matrix2.M22 && matrix1.M33 == matrix2.M33 && matrix1.M44 == matrix2.M44 && matrix1.M12 == matrix2.M12 && matrix1.M13 == matrix2.M13 && matrix1.M14 == matrix2.M14 && matrix1.M21 == matrix2.M21 && matrix1.M23 == matrix2.M23 && matrix1.M24 == matrix2.M24 && matrix1.M31 == matrix2.M31 && matrix1.M32 == matrix2.M32 && matrix1.M34 == matrix2.M34 && matrix1.M41 == matrix2.M41 && matrix1.M42 == matrix2.M42)
2193 {
2194 return matrix1.M43 == matrix2.M43;
2195 }
2196 return false;
2197 }

References Microsoft.Xna.Framework.Matrix.M11, Microsoft.Xna.Framework.Matrix.M12, Microsoft.Xna.Framework.Matrix.M13, Microsoft.Xna.Framework.Matrix.M14, Microsoft.Xna.Framework.Matrix.M21, Microsoft.Xna.Framework.Matrix.M22, Microsoft.Xna.Framework.Matrix.M23, Microsoft.Xna.Framework.Matrix.M24, Microsoft.Xna.Framework.Matrix.M31, Microsoft.Xna.Framework.Matrix.M32, Microsoft.Xna.Framework.Matrix.M33, Microsoft.Xna.Framework.Matrix.M34, Microsoft.Xna.Framework.Matrix.M41, Microsoft.Xna.Framework.Matrix.M42, Microsoft.Xna.Framework.Matrix.M43, and Microsoft.Xna.Framework.Matrix.M44.