Terraria v1.4.4.9
Terraria source code documentation
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◆ DataSet() [4/4]

System.Data.DataSet.DataSet ( SerializationInfo info,
StreamingContext context,
bool ConstructSchema )
inlineprotected

Definition at line 527 of file DataSet.cs.

528 : this()
529 {
530 SerializationFormat serializationFormat = SerializationFormat.Xml;
533 while (enumerator.MoveNext())
534 {
535 string name = enumerator.Name;
536 if (!(name == "DataSet.RemotingFormat"))
537 {
538 if (name == "SchemaSerializationMode.DataSet")
539 {
541 }
542 }
543 else
544 {
546 }
547 }
549 {
551 }
553 {
555 }
556 }
virtual SchemaSerializationMode SchemaSerializationMode
Definition DataSet.cs:131
virtual void InitializeDerivedDataSet()
Definition DataSet.cs:565
void DeserializeDataSet(SerializationInfo info, StreamingContext context, SerializationFormat remotingFormat, SchemaSerializationMode schemaSerializationMode)
Definition DataSet.cs:629

References System.Data.DataSet.DeserializeDataSet(), System.Collections.Generic.Dictionary< TKey, TValue >.GetEnumerator(), System.info, System.Data.DataSet.InitializeDerivedDataSet(), and System.Data.DataSet.SchemaSerializationMode.