Terraria v1.4.4.9
Terraria source code documentation
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System.IO.Enumeration.FileSystemEnumerator< TResult > Member List

This is the complete list of members for System.IO.Enumeration.FileSystemEnumerator< TResult >, including all inherited members.

_bufferSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_bufferLengthSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_currentSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_currentPathSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_directoryHandleSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_entrySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_lastEntryFoundSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_lockSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_optionsSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_originalRootDirectorySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_pendingSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_remainingRecursionDepthSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
_rootDirectorySystem.IO.Enumeration.FileSystemEnumerator< TResult >private
CloseDirectoryHandle()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
ContinueOnDirectoryError(int error, bool ignoreNotFound)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
ContinueOnError(int error)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
CreateDirectoryHandle(string path, bool ignoreNotFound=false)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
CreateRelativeDirectoryHandle(ReadOnlySpan< char > relativePath, string fullPath)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
CurrentSystem.IO.Enumeration.FileSystemEnumerator< TResult >
CurrentSystem.IO.Enumeration.FileSystemEnumerator< TResult >private
DequeueNextDirectory()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
DirectoryFinished()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
Dispose()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
Dispose(bool disposing)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
FileSystemEnumerator(string directory, EnumerationOptions? options=null)System.IO.Enumeration.FileSystemEnumerator< TResult >inline
FileSystemEnumerator(string directory, bool isNormalized, EnumerationOptions options=null)System.IO.Enumeration.FileSystemEnumerator< TResult >inlinepackage
FindNextEntry()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
GetData()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
Init()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
InternalDispose(bool disposing)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate
MoveNext()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
OnDirectoryFinished(ReadOnlySpan< char > directory)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
Reset()System.IO.Enumeration.FileSystemEnumerator< TResult >inline
ShouldIncludeEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
ShouldRecurseIntoEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprotectedvirtual
TransformEntry(ref FileSystemEntry entry)System.IO.Enumeration.FileSystemEnumerator< TResult >protected
~CriticalFinalizerObject()System.Runtime.ConstrainedExecution.CriticalFinalizerObjectinlineprivate
~FileSystemEnumerator()System.IO.Enumeration.FileSystemEnumerator< TResult >inlineprivate