Terraria v1.4.4.9
Terraria source code documentation
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◆ AddAccess() [1/3]

void System.Security.AccessControl.DiscretionaryAcl.AddAccess ( AccessControlType accessType,
SecurityIdentifier sid,
int accessMask,
InheritanceFlags inheritanceFlags,
PropagationFlags propagationFlags )
inline

Definition at line 43 of file DiscretionaryAcl.cs.

44 {
45 CheckAccessType(accessType);
46 CheckFlags(inheritanceFlags, propagationFlags);
48 AddQualifiedAce(sid, (accessType != 0) ? AceQualifier.AccessDenied : AceQualifier.AccessAllowed, accessMask, GenericAce.AceFlagsFromInheritanceFlags(inheritanceFlags, propagationFlags), ObjectAceFlags.None, Guid.Empty, Guid.Empty);
49 }
void CheckFlags(InheritanceFlags inheritanceFlags, PropagationFlags propagationFlags)
Definition CommonAcl.cs:802
void AddQualifiedAce(SecurityIdentifier sid, AceQualifier qualifier, int accessMask, AceFlags flags, ObjectAceFlags objectFlags, Guid objectType, Guid inheritedObjectType)
Definition CommonAcl.cs:822
void CheckAccessType(AccessControlType accessType)
Definition CommonAcl.cs:794

References System.Security.AccessControl.GenericAce.AceFlagsFromInheritanceFlags(), System.Security.AccessControl.CommonAcl.AddQualifiedAce(), System.Security.AccessControl.CommonAcl.CheckAccessType(), System.Security.AccessControl.CommonAcl.CheckFlags(), System.Guid.Empty, and System.Security.AccessControl.DiscretionaryAcl.everyOneFullAccessForNullDacl.

Referenced by System.Security.AccessControl.DiscretionaryAcl.AddAccess(), System.Security.AccessControl.DiscretionaryAcl.CreateAllowEveryoneFullAccess(), and System.Security.AccessControl.CommonObjectSecurity.ModifyAccess().