Terraria v1.4.4.9
Terraria source code documentation
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◆ AddAccess() [2/3]

void System.Security.AccessControl.DiscretionaryAcl.AddAccess ( AccessControlType accessType,
SecurityIdentifier sid,
int accessMask,
InheritanceFlags inheritanceFlags,
PropagationFlags propagationFlags,
ObjectAceFlags objectFlags,
Guid objectType,
Guid inheritedObjectType )
inline

Definition at line 78 of file DiscretionaryAcl.cs.

79 {
80 if (!base.IsDS)
81 {
83 }
84 CheckAccessType(accessType);
85 CheckFlags(inheritanceFlags, propagationFlags);
87 AddQualifiedAce(sid, (accessType != 0) ? AceQualifier.AccessDenied : AceQualifier.AccessAllowed, accessMask, GenericAce.AceFlagsFromInheritanceFlags(inheritanceFlags, propagationFlags), objectFlags, objectType, inheritedObjectType);
88 }
static string InvalidOperation_OnlyValidForDS
Definition SR.cs:94
Definition SR.cs:7
void CheckFlags(InheritanceFlags inheritanceFlags, PropagationFlags propagationFlags)
Definition CommonAcl.cs:802
void AddQualifiedAce(SecurityIdentifier sid, AceQualifier qualifier, int accessMask, AceFlags flags, ObjectAceFlags objectFlags, Guid objectType, Guid inheritedObjectType)
Definition CommonAcl.cs:822
void CheckAccessType(AccessControlType accessType)
Definition CommonAcl.cs:794

References System.Security.AccessControl.GenericAce.AceFlagsFromInheritanceFlags(), System.Security.AccessControl.CommonAcl.AddQualifiedAce(), System.Security.AccessControl.CommonAcl.CheckAccessType(), System.Security.AccessControl.CommonAcl.CheckFlags(), System.Security.AccessControl.DiscretionaryAcl.everyOneFullAccessForNullDacl, and System.SR.InvalidOperation_OnlyValidForDS.