Terraria v1.4.4.9
Terraria source code documentation
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◆ FancyClassicPlayerResourcesDisplaySet()

Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet.FancyClassicPlayerResourcesDisplaySet ( string nameKey,
string configKey,
string resourceFolderName,
AssetRequestMode mode )
inline

Definition at line 67 of file FancyClassicPlayerResourcesDisplaySet.cs.

68 {
69 //IL_004e: Unknown result type (might be due to invalid IL or missing references)
70 //IL_006b: Unknown result type (might be due to invalid IL or missing references)
71 //IL_0088: Unknown result type (might be due to invalid IL or missing references)
72 //IL_00a5: Unknown result type (might be due to invalid IL or missing references)
73 //IL_00c2: Unknown result type (might be due to invalid IL or missing references)
74 //IL_00df: Unknown result type (might be due to invalid IL or missing references)
75 //IL_00fc: Unknown result type (might be due to invalid IL or missing references)
76 //IL_0119: Unknown result type (might be due to invalid IL or missing references)
77 //IL_0136: Unknown result type (might be due to invalid IL or missing references)
78 //IL_0153: Unknown result type (might be due to invalid IL or missing references)
79 //IL_0170: Unknown result type (might be due to invalid IL or missing references)
80 //IL_018d: Unknown result type (might be due to invalid IL or missing references)
81 NameKey = nameKey;
82 ConfigKey = configKey;
83 if (configKey == "NewWithText")
84 {
85 _drawText = true;
86 }
87 else
88 {
89 _drawText = false;
90 }
91 string text = "Images\\UI\\PlayerResourceSets\\" + resourceFolderName;
92 _heartLeft = Main.Assets.Request<Texture2D>(text + "\\Heart_Left", mode);
93 _heartMiddle = Main.Assets.Request<Texture2D>(text + "\\Heart_Middle", mode);
94 _heartRight = Main.Assets.Request<Texture2D>(text + "\\Heart_Right", mode);
95 _heartRightFancy = Main.Assets.Request<Texture2D>(text + "\\Heart_Right_Fancy", mode);
96 _heartFill = Main.Assets.Request<Texture2D>(text + "\\Heart_Fill", mode);
97 _heartFillHoney = Main.Assets.Request<Texture2D>(text + "\\Heart_Fill_B", mode);
98 _heartSingleFancy = Main.Assets.Request<Texture2D>(text + "\\Heart_Single_Fancy", mode);
99 _starTop = Main.Assets.Request<Texture2D>(text + "\\Star_A", mode);
100 _starMiddle = Main.Assets.Request<Texture2D>(text + "\\Star_B", mode);
101 _starBottom = Main.Assets.Request<Texture2D>(text + "\\Star_C", mode);
102 _starSingle = Main.Assets.Request<Texture2D>(text + "\\Star_Single", mode);
103 _starFill = Main.Assets.Request<Texture2D>(text + "\\Star_Fill", mode);
104 }

References Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._drawText, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartFill, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartFillHoney, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartLeft, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartMiddle, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartRight, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartRightFancy, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._heartSingleFancy, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._starBottom, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._starFill, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._starMiddle, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._starSingle, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet._starTop, Terraria.Main.Assets, Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet.ConfigKey, and Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet.NameKey.