Terraria v1.4.4.9
Terraria source code documentation
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◆ NormalizeWinner()

XmlNode System.Xml.XmlNode.NormalizeWinner ( XmlNode firstNode,
XmlNode secondNode )
inlineprivateinherited

Definition at line 923 of file XmlNode.cs.

924 {
925 if (firstNode == null)
926 {
927 return secondNode;
928 }
929 if (firstNode.NodeType == XmlNodeType.Text)
930 {
931 return firstNode;
932 }
933 if (secondNode.NodeType == XmlNodeType.Text)
934 {
935 return secondNode;
936 }
937 if (firstNode.NodeType == XmlNodeType.SignificantWhitespace)
938 {
939 return firstNode;
940 }
941 if (secondNode.NodeType == XmlNodeType.SignificantWhitespace)
942 {
943 return secondNode;
944 }
945 if (firstNode.NodeType == XmlNodeType.Whitespace)
946 {
947 return firstNode;
948 }
949 if (secondNode.NodeType == XmlNodeType.Whitespace)
950 {
951 return secondNode;
952 }
953 return null;
954 }

References System.Xml.Dictionary.

Referenced by System.Xml.XmlNode.Normalize().