Terraria v1.4.4.9
Terraria source code documentation
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◆ HasClaim() [2/2]

virtual bool System.Security.Claims.ClaimsPrincipal.HasClaim ( string type,
string value )
inlinevirtualinherited

Definition at line 330 of file ClaimsPrincipal.cs.

331 {
332 if (type == null)
333 {
334 throw new ArgumentNullException("type");
335 }
336 if (value == null)
337 {
338 throw new ArgumentNullException("value");
339 }
340 for (int i = 0; i < _identities.Count; i++)
341 {
342 if (_identities[i] != null && _identities[i].HasClaim(type, value))
343 {
344 return true;
345 }
346 }
347 return false;
348 }
virtual bool HasClaim(Predicate< Claim > match)
readonly List< ClaimsIdentity > _identities

References System.Security.Claims.ClaimsPrincipal._identities, System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.Security.Claims.ClaimsPrincipal.HasClaim(), System.type, and System.value.