Terraria v1.4.4.9
Terraria source code documentation
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◆ AddValue() [11/16]

void System.Runtime.Serialization.SerializationInfo.AddValue ( string name,
object? value,
Type type )
inline

Definition at line 153 of file SerializationInfo.cs.

154 {
155 if (name == null)
156 {
157 throw new ArgumentNullException("name");
158 }
159 if ((object)type == null)
160 {
161 throw new ArgumentNullException("type");
162 }
164 }
void AddValueInternal(string name, object value, Type type)

References System.Runtime.Serialization.SerializationInfo.AddValueInternal(), System.type, and System.value.

Referenced by System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), System.Runtime.Serialization.SerializationInfo.AddValue(), and System.Runtime.Serialization.SerializationInfo.AddValue().