Terraria v1.4.4.9
Terraria source code documentation
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◆ GetElement()

object System.Runtime.Serialization.SerializationInfo.GetElement ( string name,
out Type foundType )
inlineprivate

Definition at line 293 of file SerializationInfo.cs.

294 {
295 int num = FindElement(name);
296 if (num == -1)
297 {
298 throw new SerializationException(SR.Format(SR.Serialization_NotFound, name));
299 }
300 foundType = _types[num];
301 return _values[num];
302 }

References System.Runtime.Serialization.SerializationInfo._types, System.Runtime.Serialization.SerializationInfo._values, System.Runtime.Serialization.SerializationInfo.FindElement(), System.SR.Format(), and System.SR.Serialization_NotFound.

Referenced by System.Runtime.Serialization.SerializationInfo.GetBoolean(), System.Runtime.Serialization.SerializationInfo.GetByte(), System.Runtime.Serialization.SerializationInfo.GetChar(), System.Runtime.Serialization.SerializationInfo.GetDateTime(), System.Runtime.Serialization.SerializationInfo.GetDecimal(), System.Runtime.Serialization.SerializationInfo.GetDouble(), System.Runtime.Serialization.SerializationInfo.GetInt16(), System.Runtime.Serialization.SerializationInfo.GetInt32(), System.Runtime.Serialization.SerializationInfo.GetInt64(), System.Runtime.Serialization.SerializationInfo.GetSByte(), System.Runtime.Serialization.SerializationInfo.GetSingle(), System.Runtime.Serialization.SerializationInfo.GetString(), System.Runtime.Serialization.SerializationInfo.GetUInt16(), System.Runtime.Serialization.SerializationInfo.GetUInt32(), System.Runtime.Serialization.SerializationInfo.GetUInt64(), and System.Runtime.Serialization.SerializationInfo.GetValue().