Terraria v1.4.4.9
Terraria source code documentation
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◆ Dispose() [2/2]

override void System.IO.FileSystemWatcher.Dispose ( bool disposing)
inlineprotectedvirtual

Reimplemented from System.ComponentModel.Component.

Definition at line 418 of file FileSystemWatcher.cs.

419 {
420 try
421 {
422 if (disposing)
423 {
425 _onChangedHandler = null;
426 _onCreatedHandler = null;
427 _onDeletedHandler = null;
428 _onRenamedHandler = null;
429 _onErrorHandler = null;
430 }
431 else
432 {
434 }
435 }
436 finally
437 {
438 _disposed = true;
439 base.Dispose(disposing);
440 }
441 }
FileSystemEventHandler _onCreatedHandler
FileSystemEventHandler _onChangedHandler
FileSystemEventHandler _onDeletedHandler
RenamedEventHandler _onRenamedHandler

References System.IO.FileSystemWatcher._disposed, System.IO.FileSystemWatcher._onChangedHandler, System.IO.FileSystemWatcher._onCreatedHandler, System.IO.FileSystemWatcher._onDeletedHandler, System.IO.FileSystemWatcher._onErrorHandler, System.IO.FileSystemWatcher._onRenamedHandler, System.IO.FileSystemWatcher.FinalizeDispose(), and System.IO.FileSystemWatcher.StopRaisingEvents().