Terraria v1.4.4.9
Terraria source code documentation
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Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroup Member List

This is the complete list of members for Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroup, including all inherited members.

_itemsSystem.Collections.Generic.List< Cluster >package
_sizeSystem.Collections.Generic.List< Cluster >package
_versionSystem.Collections.Generic.List< Cluster >private
Add(T item)System.Collections.Generic.List< Cluster >inline
Add(object item)System.Collections.Generic.List< Cluster >inlineprivate
AddRange(IEnumerable< T > collection)System.Collections.Generic.List< Cluster >inline
AddWithResize(T item)System.Collections.Generic.List< Cluster >inlineprivate
AsReadOnly()System.Collections.Generic.List< Cluster >inline
AttemptClaim(int x, int y, int[,] clusterIndexMap, List< List< Point > > pointClusters, int index)Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroupinlineprivatestatic
BinarySearch(int index, int count, T item, IComparer< T >? comparer)System.Collections.Generic.List< Cluster >inline
BinarySearch(T item)System.Collections.Generic.List< Cluster >inline
BinarySearch(T item, IComparer< T >? comparer)System.Collections.Generic.List< Cluster >inline
CapacitySystem.Collections.Generic.List< Cluster >
Clear()System.Collections.Generic.List< Cluster >inline
ClusterGroup(int width, int height)Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroupinlineprivate
Contains(T item)System.Collections.Generic.List< Cluster >inline
Contains(object item)System.Collections.Generic.List< Cluster >inlineprivate
ConvertAll< TOutput >(Converter< T, TOutput > converter)System.Collections.Generic.List< Cluster >inline
CopyTo(T[] array)System.Collections.Generic.List< Cluster >inline
CopyTo(Array array, int arrayIndex)System.Collections.Generic.List< Cluster >inlineprivate
CopyTo(int index, T[] array, int arrayIndex, int count)System.Collections.Generic.List< Cluster >inline
CopyTo(T[] array, int arrayIndex)System.Collections.Generic.List< Cluster >inline
CountSystem.Collections.Generic.List< Cluster >
EnsureCapacity(int capacity)System.Collections.Generic.List< Cluster >inline
Exists(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
Find(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindAll(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindIndex(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindIndex(int startIndex, Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindIndex(int startIndex, int count, Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindLast(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindLastIndex(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindLastIndex(int startIndex, Predicate< T > match)System.Collections.Generic.List< Cluster >inline
FindLastIndex(int startIndex, int count, Predicate< T > match)System.Collections.Generic.List< Cluster >inline
ForEach(Action< T > action)System.Collections.Generic.List< Cluster >inline
FromDescription(DesertDescription description)Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroupinlinestatic
Generate()Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroupinlineprivate
GetEnumerator()System.Collections.Generic.List< Cluster >inline
GetEnumerator()System.Collections.Generic.List< Cluster >inlineprivate
GetEnumerator()System.Collections.Generic.List< Cluster >inlineprivate
GetRange(int index, int count)System.Collections.Generic.List< Cluster >inline
Grow(int capacity)System.Collections.Generic.List< Cluster >inlineprivate
HeightTerraria.GameContent.Biomes.Desert.DesertHive.ClusterGroup
IndexOf(T item)System.Collections.Generic.List< Cluster >inline
IndexOf(object item)System.Collections.Generic.List< Cluster >inlineprivate
IndexOf(T item, int index)System.Collections.Generic.List< Cluster >inline
IndexOf(T item, int index, int count)System.Collections.Generic.List< Cluster >inline
Insert(int index, T item)System.Collections.Generic.List< Cluster >inline
Insert(int index, object item)System.Collections.Generic.List< Cluster >inlineprivate
InsertRange(int index, IEnumerable< T > collection)System.Collections.Generic.List< Cluster >inline
IsCompatibleObject(object value)System.Collections.Generic.List< Cluster >inlineprivatestatic
IsFixedSizeSystem.Collections.Generic.List< Cluster >private
IsReadOnlySystem.Collections.Generic.List< Cluster >private
IsReadOnlySystem.Collections.Generic.List< Cluster >private
IsSynchronizedSystem.Collections.Generic.List< Cluster >private
LastIndexOf(T item)System.Collections.Generic.List< Cluster >inline
LastIndexOf(T item, int index)System.Collections.Generic.List< Cluster >inline
LastIndexOf(T item, int index, int count)System.Collections.Generic.List< Cluster >inline
List()System.Collections.Generic.List< Cluster >inline
List(int capacity)System.Collections.Generic.List< Cluster >inline
List(IEnumerable< T > collection)System.Collections.Generic.List< Cluster >inline
Remove(T item)System.Collections.Generic.List< Cluster >inline
Remove(object item)System.Collections.Generic.List< Cluster >inlineprivate
RemoveAll(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
RemoveAt(int index)System.Collections.Generic.List< Cluster >inline
RemoveRange(int index, int count)System.Collections.Generic.List< Cluster >inline
Reverse()System.Collections.Generic.List< Cluster >inline
Reverse(int index, int count)System.Collections.Generic.List< Cluster >inline
s_emptyArraySystem.Collections.Generic.List< Cluster >privatestatic
SearchForCluster(bool[,] blockMap, List< Point > pointCluster, int x, int y, int level=2)Terraria.GameContent.Biomes.Desert.DesertHive.ClusterGroupinlineprivatestatic
Sort()System.Collections.Generic.List< Cluster >inline
Sort(IComparer< T >? comparer)System.Collections.Generic.List< Cluster >inline
Sort(int index, int count, IComparer< T >? comparer)System.Collections.Generic.List< Cluster >inline
Sort(Comparison< T > comparison)System.Collections.Generic.List< Cluster >inline
SyncRootSystem.Collections.Generic.List< Cluster >private
this[int index]System.Collections.Generic.List< Cluster >
this[int index]System.Collections.Generic.List< Cluster >private
ToArray()System.Collections.Generic.List< Cluster >inline
TrimExcess()System.Collections.Generic.List< Cluster >inline
TrueForAll(Predicate< T > match)System.Collections.Generic.List< Cluster >inline
WidthTerraria.GameContent.Biomes.Desert.DesertHive.ClusterGroup