Terraria
v1.4.4.9
Terraria source code documentation
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ProcessArchitecture
Architecture
System.Runtime.InteropServices.RuntimeInformation.ProcessArchitecture
static
get
Definition at line
116
of file
RuntimeInformation.cs
.
117
{
118
get
119
{
120
int
num =
s_processArch
;
121
if
(num == -1)
122
{
123
global::Interop.Kernel32.GetSystemInfo(out var lpSystemInfo);
124
num = (
s_processArch
= (int)
Map
((global::Interop.Kernel32.ProcessorArchitecture)lpSystemInfo.wProcessorArchitecture));
125
}
126
return
(
Architecture
)num;
127
}
128
}
System.Runtime.InteropServices.RuntimeInformation.Map
static Architecture Map(global::Interop.Kernel32.ProcessorArchitecture processorArchitecture)
Definition
RuntimeInformation.cs:135
System.Runtime.InteropServices.RuntimeInformation.s_processArch
static volatile int s_processArch
Definition
RuntimeInformation.cs:16
System.Runtime.InteropServices.Architecture
Architecture
Definition
Architecture.cs:4
System
Runtime
InteropServices
RuntimeInformation
Generated by
1.10.0