Terraria v1.4.4.9
Terraria source code documentation
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◆ OpenExisting() [2/3]

static MemoryMappedFile System.IO.MemoryMappedFiles.MemoryMappedFile.OpenExisting ( string mapName,
MemoryMappedFileRights desiredAccessRights )
inlinestatic

Definition at line 38 of file MemoryMappedFile.cs.

39 {
40 return OpenExisting(mapName, desiredAccessRights, HandleInheritability.None);
41 }
static MemoryMappedFile OpenExisting(string mapName)

References System.IO.MemoryMappedFiles.MemoryMappedFile.OpenExisting().