760    {
  761        if (applyToNeighbors)
  762        {
  763            SmoothSlope(x + 1, y, applyToNeighbors: false, sync);
 
  764            SmoothSlope(x - 1, y, applyToNeighbors: false, sync);
 
  765            SmoothSlope(x, y + 1, applyToNeighbors: false, sync);
 
  766            SmoothSlope(x, y - 1, applyToNeighbors: false, sync);
 
  767        }
  768        Tile tile = Main.tile[x, y];
 
  770        {
  771            return;
  772        }
  773        bool flag = !
WorldGen.TileEmpty(x, y - 1);
 
  774        bool flag2 = !
WorldGen.SolidOrSlopedTile(x, y - 1) && flag;
 
  775        bool flag3 = 
WorldGen.SolidOrSlopedTile(x, y + 1);
 
  776        bool flag4 = 
WorldGen.SolidOrSlopedTile(x - 1, y);
 
  777        bool flag5 = 
WorldGen.SolidOrSlopedTile(x + 1, y);
 
  778        int num = ((flag ? 1 : 0) << 3) | ((flag3 ? 1 : 0) << 2) | ((flag4 ? 1 : 0) << 1) | (flag5 ? 1 : 0);
  779        bool flag6 = tile.halfBrick();
  780        int num2 = tile.slope();
  781        switch (num)
  782        {
  783        case 10:
  784            if (!flag2)
  785            {
  787                tile.slope(3);
  788            }
  789            break;
  790        case 9:
  791            if (!flag2)
  792            {
  794                tile.slope(4);
  795            }
  796            break;
  797        case 6:
  799            tile.slope(1);
  800            break;
  801        case 5:
  803            tile.slope(2);
  804            break;
  805        case 4:
  806            tile.slope(0);
  808            break;
  809        default:
  811            tile.slope(0);
  812            break;
  813        }
  814        if (sync)
  815        {
  816            int num3 = tile.slope();
  817            bool flag7 = flag6 != tile.halfBrick();
  818            bool flag8 = num2 != num3;
  819            if (flag7 && flag8)
  820            {
  821                NetMessage.SendData(17, -1, -1, null, 23, x, y, num3);
  822            }
  823            else if (flag7)
  824            {
  825                NetMessage.SendData(17, -1, -1, null, 7, x, y, 1f);
  826            }
  827            else if (flag8)
  828            {
  829                NetMessage.SendData(17, -1, -1, null, 14, x, y, num3);
  830            }
  831        }
  832    }
static void SmoothSlope(int x, int y, bool applyToNeighbors=true, bool sync=false)