Terraria
v1.4.4.9
Terraria source code documentation
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◆
WriteState
override
WriteState
System.Runtime.Serialization.Json.XmlJsonWriter.WriteState
get
Definition at line
105
of file
XmlJsonWriter.cs
.
106
{
107
get
108
{
109
if
(
_writeState
==
WriteState
.Closed)
110
{
111
return
WriteState
.Closed;
112
}
113
if
(
HasOpenAttribute
)
114
{
115
return
WriteState
.Attribute;
116
}
117
switch
(
_nodeType
)
118
{
119
case
JsonNodeType.None:
120
return
WriteState
.Start;
121
case
JsonNodeType.Element:
122
return
WriteState
.Element;
123
case
JsonNodeType.EndElement:
124
case
JsonNodeType.QuotedText:
125
case
JsonNodeType.StandaloneText:
126
return
WriteState
.Content;
127
default
:
128
return
WriteState
.Error;
129
}
130
}
131
}
System.Runtime.Serialization.Json.XmlJsonWriter.HasOpenAttribute
bool HasOpenAttribute
Definition
XmlJsonWriter.cs:150
System.Runtime.Serialization.Json.XmlJsonWriter._nodeType
JsonNodeType _nodeType
Definition
XmlJsonWriter.cs:85
System.Runtime.Serialization.Json.XmlJsonWriter._writeState
WriteState _writeState
Definition
XmlJsonWriter.cs:93
System.Xml.WriteState
WriteState
Definition
WriteState.cs:4
System
Runtime
Serialization
Json
XmlJsonWriter
Generated by
1.10.0