Terraria v1.4.4.9
Terraria source code documentation
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System.Text.UTF32Encoding Member List

This is the complete list of members for System.Text.UTF32Encoding, including all inherited members.

_bigEndianSystem.Text.UTF32Encodingprivate
_codePageSystem.Text.Encodingpackage
_dataItemSystem.Text.Encodingpackage
_emitUTF32ByteOrderMarkSystem.Text.UTF32Encodingprivate
_isReadOnlySystem.Text.Encodingprivate
_isThrowExceptionSystem.Text.UTF32Encodingprivate
ASCIISystem.Text.Encodingstatic
BigEndianUnicodeSystem.Text.Encodingstatic
BigEndianUTF32System.Text.Encodingprivatestatic
BodyNameSystem.Text.Encoding
Clone()System.Text.Encodinginlinevirtual
CodePageSystem.Text.Encoding
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes)System.Text.Encodinginlinestatic
Convert(Encoding srcEncoding, Encoding dstEncoding, byte[] bytes, int index, int count)System.Text.Encodinginlinestatic
CreateTranscodingStream(Stream innerStream, Encoding innerStreamEncoding, Encoding outerStreamEncoding, bool leaveOpen=false)System.Text.Encodinginlinestatic
DecodeFirstRune(ReadOnlySpan< byte > bytes, out Rune value, out int bytesConsumed)System.Text.Encodinginlinepackagevirtual
DecoderFallbackSystem.Text.Encoding
decoderFallbackSystem.Text.Encodingpackage
DefaultSystem.Text.Encodingstatic
EncoderFallbackSystem.Text.Encoding
encoderFallbackSystem.Text.Encodingpackage
EncodeRune(Rune value, Span< byte > bytes, out int bytesWritten)System.Text.Encodinginlinepackagevirtual
Encoding()System.Text.Encodinginlineprotected
Encoding(int codePage)System.Text.Encodinginlineprotected
Encoding(int codePage, EncoderFallback? encoderFallback, DecoderFallback? decoderFallback)System.Text.Encodinginlineprotected
EncodingNameSystem.Text.Encoding
Equals([NotNullWhen(true)] object? value)System.Text.UTF32Encodinginline
FilterDisallowedEncodings(Encoding encoding)System.Text.Encodinginlineprivatestatic
GetByteCount(char[] chars, int index, int count)System.Text.UTF32Encodinginline
GetByteCount(string s)System.Text.UTF32Encodinginlinevirtual
GetByteCount(char *chars, int count)System.Text.UTF32Encodinginlinevirtual
GetByteCount(char *chars, int count, EncoderNLS encoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetByteCount(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetByteCount(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetByteCount(ReadOnlySpan< char > chars)System.Text.Encodinginlinevirtual
GetByteCountFast(char *pChars, int charsLength, EncoderFallback fallback, out int charsConsumed)System.Text.Encodinginlineprotectedvirtual
GetByteCountWithFallback(char *pCharsOriginal, int originalCharCount, int charsConsumedSoFar)System.Text.Encodinginlineprotected
GetByteCountWithFallback(char *pOriginalChars, int originalCharCount, int charsConsumedSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetByteCountWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetBytes(string s, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF32Encodinginlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex)System.Text.UTF32Encodinginline
GetBytes(char *chars, int charCount, byte *bytes, int byteCount)System.Text.UTF32Encodinginlinevirtual
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, EncoderNLS encoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetBytes(char[] chars)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(char[] chars, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetBytes(string s, int index, int count)System.Text.Encodinginline
System::Text::Encoding.GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes)System.Text.Encodinginlinevirtual
GetBytesFast(char *pChars, int charsLength, byte *pBytes, int bytesLength, out int charsConsumed)System.Text.Encodinginlineprotectedvirtual
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar)System.Text.Encodinginlineprotected
GetBytesWithFallback(char *pOriginalChars, int originalCharCount, byte *pOriginalBytes, int originalByteCount, int charsConsumedSoFar, int bytesWrittenSoFar, EncoderNLS encoder)System.Text.Encodinginlineprivate
GetBytesWithFallback(ReadOnlySpan< char > chars, int originalCharsLength, Span< byte > bytes, int originalBytesLength, EncoderNLS encoder)System.Text.Encodinginlineprotectedvirtual
GetCharCount(byte[] bytes, int index, int count)System.Text.UTF32Encodinginline
GetCharCount(byte *bytes, int count)System.Text.UTF32Encodinginlinevirtual
GetCharCount(byte *bytes, int count, DecoderNLS baseDecoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetCharCount(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetCharCount(ReadOnlySpan< byte > bytes)System.Text.Encodinginlinevirtual
GetCharCountFast(byte *pBytes, int bytesLength, DecoderFallback fallback, out int bytesConsumed)System.Text.Encodinginlineprotectedvirtual
GetCharCountWithFallback(byte *pBytesOriginal, int originalByteCount, int bytesConsumedSoFar)System.Text.Encodinginlineprotected
GetCharCountWithFallback(byte *pOriginalBytes, int originalByteCount, int bytesConsumedSoFar, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetCharCountWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, DecoderNLS decoder)System.Text.Encodinginlineprivate
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Text.UTF32Encodinginline
GetChars(byte *bytes, int byteCount, char *chars, int charCount)System.Text.UTF32Encodinginlinevirtual
GetChars(byte *bytes, int byteCount, char *chars, int charCount, DecoderNLS baseDecoder)System.Text.UTF32Encodinginlinepackagevirtual
System::Text::Encoding.GetChars(byte[] bytes)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(byte[] bytes, int index, int count)System.Text.Encodinginlinevirtual
System::Text::Encoding.GetChars(ReadOnlySpan< byte > bytes, Span< char > chars)System.Text.Encodinginlinevirtual
GetCharsFast(byte *pBytes, int bytesLength, char *pChars, int charsLength, out int bytesConsumed)System.Text.Encodinginlineprotectedvirtual
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar)System.Text.Encodinginlineprotected
GetCharsWithFallback(byte *pOriginalBytes, int originalByteCount, char *pOriginalChars, int originalCharCount, int bytesConsumedSoFar, int charsWrittenSoFar, DecoderNLS decoder)System.Text.Encodinginlineprotected
GetCharsWithFallback(ReadOnlySpan< byte > bytes, int originalBytesLength, Span< char > chars, int originalCharsLength, DecoderNLS decoder)System.Text.Encodinginlineprotectedvirtual
GetDataItem()System.Text.Encodinginlineprivate
GetDecoder()System.Text.UTF32Encodinginlinevirtual
GetEncoder()System.Text.UTF32Encodinginlinevirtual
GetEncoding(int codepage)System.Text.Encodinginlinestatic
GetEncoding(int codepage, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncoding(string name)System.Text.Encodinginlinestatic
GetEncoding(string name, EncoderFallback encoderFallback, DecoderFallback decoderFallback)System.Text.Encodinginlinestatic
GetEncodings()System.Text.Encodinginlinestatic
GetHashCode()System.Text.UTF32Encodinginline
GetHighSurrogate(uint iChar)System.Text.UTF32Encodinginlineprivatestatic
GetLowSurrogate(uint iChar)System.Text.UTF32Encodinginlineprivatestatic
GetMaxByteCount(int charCount)System.Text.UTF32Encodinginline
GetMaxCharCount(int byteCount)System.Text.UTF32Encodinginline
GetPreamble()System.Text.UTF32Encodinginlinevirtual
GetString(byte[] bytes, int index, int count)System.Text.UTF32Encodinginlinevirtual
System::Text::Encoding.GetString(byte *bytes, int byteCount)System.Text.Encodinginline
System::Text::Encoding.GetString(ReadOnlySpan< byte > bytes)System.Text.Encodinginline
System::Text::Encoding.GetString(byte[] bytes)System.Text.Encodinginlinevirtual
GetSurrogate(char cHigh, char cLow)System.Text.UTF32Encodinginlineprivatestatic
HeaderNameSystem.Text.Encoding
IsAlwaysNormalized()System.Text.Encodinginline
IsAlwaysNormalized(NormalizationForm form)System.Text.Encodinginlinevirtual
IsBrowserDisplaySystem.Text.Encoding
IsBrowserSaveSystem.Text.Encoding
IsMailNewsDisplaySystem.Text.Encoding
IsMailNewsSaveSystem.Text.Encoding
IsReadOnlySystem.Text.Encoding
IsSingleByteSystem.Text.Encoding
IsUTF8CodePageSystem.Text.Encodingpackage
Latin1System.Text.Encodingstatic
PreambleSystem.Text.UTF32Encoding
RegisterProvider(EncodingProvider provider)System.Text.Encodinginlinestatic
s_bigEndianDefaultSystem.Text.UTF32Encodingpackagestatic
s_defaultSystem.Text.UTF32Encodingpackagestatic
s_defaultEncodingSystem.Text.Encodingprivatestatic
SetDefaultFallbacks()System.Text.UTF32Encodinginlinepackagevirtual
ThrowBytesOverflow()System.Text.Encodinginlinepackage
ThrowBytesOverflow(EncoderNLS encoder, bool nothingEncoded)System.Text.Encodinginlinepackage
ThrowCharsOverflow()System.Text.Encodinginlinepackage
ThrowCharsOverflow(DecoderNLS decoder, bool nothingDecoded)System.Text.Encodinginlinepackage
ThrowConversionOverflow()System.Text.Encodinginlinepackagestatic
TryGetByteCount(Rune value, out int byteCount)System.Text.Encodinginlinepackagevirtual
UnicodeSystem.Text.Encodingstatic
UTF32System.Text.Encodingstatic
UTF32Encoding()System.Text.UTF32Encodinginline
UTF32Encoding(bool bigEndian, bool byteOrderMark)System.Text.UTF32Encodinginline
UTF32Encoding(bool bigEndian, bool byteOrderMark, bool throwOnInvalidCharacters)System.Text.UTF32Encodinginline
UTF7System.Text.Encodingstatic
UTF8System.Text.Encodingstatic
WebNameSystem.Text.Encoding
WindowsCodePageSystem.Text.Encoding