Terraria
v1.4.4.9
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CustomAttributeCtorParameter.cs
Go to the documentation of this file.
1
using
System.Runtime.InteropServices
;
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3
namespace
System.Reflection
;
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5
[StructLayout(
LayoutKind
.Auto)]
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internal
readonly
struct
CustomAttributeCtorParameter
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{
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private
readonly
CustomAttributeType
m_type
;
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private
readonly
CustomAttributeEncodedArgument
m_encodedArgument
;
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public
CustomAttributeEncodedArgument
CustomAttributeEncodedArgument
=>
m_encodedArgument
;
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public
CustomAttributeCtorParameter
(
CustomAttributeType
type
)
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{
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m_type
=
type
;
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m_encodedArgument
=
default
(
CustomAttributeEncodedArgument
);
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}
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}
System.Reflection
Definition
ICustomTypeProvider.cs:1
System.Runtime.InteropServices.LayoutKind
LayoutKind
Definition
LayoutKind.cs:4
System.Runtime.InteropServices
Definition
SequenceMarshal.cs:4
System.ExceptionArgument.type
@ type
System.Reflection.CustomAttributeCtorParameter.CustomAttributeCtorParameter
CustomAttributeCtorParameter(CustomAttributeType type)
Definition
CustomAttributeCtorParameter.cs:14
System.Reflection.CustomAttributeCtorParameter.m_type
readonly CustomAttributeType m_type
Definition
CustomAttributeCtorParameter.cs:8
System.Reflection.CustomAttributeCtorParameter.m_encodedArgument
readonly CustomAttributeEncodedArgument m_encodedArgument
Definition
CustomAttributeCtorParameter.cs:10
System.Reflection.CustomAttributeCtorParameter
Definition
CustomAttributeCtorParameter.cs:7
System.Reflection.CustomAttributeEncodedArgument
Definition
CustomAttributeEncodedArgument.cs:8
System.Reflection.CustomAttributeType
Definition
CustomAttributeType.cs:7
source
System.Private.CoreLib
System.Reflection
CustomAttributeCtorParameter.cs
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