Terraria v1.4.4.9
Terraria source code documentation
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System.Text.Encoder Member List

This is the complete list of members for System.Text.Encoder, including all inherited members.

_fallbackSystem.Text.Encoderpackage
_fallbackBufferSystem.Text.Encoderpackage
Convert(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
Convert(char *chars, int charCount, byte *bytes, int byteCount, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
Convert(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush, out int charsUsed, out int bytesUsed, out bool completed)System.Text.Encoderinlinevirtual
FallbackSystem.Text.Encoder
FallbackBufferSystem.Text.Encoder
GetByteCount(char[] chars, int index, int count, bool flush)System.Text.Encoder
GetByteCount(char *chars, int count, bool flush)System.Text.Encoderinlinevirtual
GetByteCount(ReadOnlySpan< char > chars, bool flush)System.Text.Encoderinlinevirtual
GetBytes(char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex, bool flush)System.Text.Encoder
GetBytes(char *chars, int charCount, byte *bytes, int byteCount, bool flush)System.Text.Encoderinlinevirtual
GetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, bool flush)System.Text.Encoderinlinevirtual
InternalHasFallbackBufferSystem.Text.Encoderpackage
Reset()System.Text.Encoderinlinevirtual