Terraria
v1.4.4.9
Terraria source code documentation
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DefaultCharacter
char? Microsoft.Xna.Framework.Graphics.SpriteFont.DefaultCharacter
get
set
Definition at line
88
of file
SpriteFont.cs
.
89
{
90
get
91
{
92
return
defaultCharacter
;
93
}
94
set
95
{
96
if
(
value
.HasValue && !
characterMap
.
Contains
(
value
.Value))
97
{
98
throw
new
ArgumentException
(
string
.
Format
(
CultureInfo
.
CurrentCulture
, FrameworkResources.CharacterNotInFont,
new
object
[2]
99
{
100
value.Value,
101
(int)value.Value
102
}));
103
}
104
defaultCharacter
=
value
;
105
}
106
}
Microsoft.Xna.Framework.Graphics.SpriteFont.defaultCharacter
char? defaultCharacter
Definition
SpriteFont.cs:60
Microsoft.Xna.Framework.Graphics.SpriteFont.characterMap
List< char > characterMap
Definition
SpriteFont.cs:52
System.ArgumentException
Definition
ArgumentException.cs:9
System.Collections.Generic.List.Contains
bool Contains(T item)
Definition
List.cs:331
System.Globalization.CultureInfo.CurrentCulture
static CultureInfo CurrentCulture
Definition
CultureInfo.cs:72
System.Globalization.CultureInfo
Definition
CultureInfo.cs:8
System.Globalization.UnicodeCategory.Format
@ Format
System.ExceptionArgument.value
@ value
Microsoft
Xna
Framework
Graphics
SpriteFont
Generated by
1.10.0