Terraria
v1.4.4.9
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ProgressChangedEventArgs.cs
Go to the documentation of this file.
1
namespace
System.ComponentModel
;
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3
public
class
ProgressChangedEventArgs
:
EventArgs
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{
5
private
readonly
int
_progressPercentage
;
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private
readonly
object
_userState
;
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public
int
ProgressPercentage
=>
_progressPercentage
;
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public
object
?
UserState
=>
_userState
;
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public
ProgressChangedEventArgs
(
int
progressPercentage,
object
? userState)
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{
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_progressPercentage
= progressPercentage;
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_userState
= userState;
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}
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}
System.ComponentModel.ProgressChangedEventArgs._userState
readonly object _userState
Definition
ProgressChangedEventArgs.cs:7
System.ComponentModel.ProgressChangedEventArgs.ProgressChangedEventArgs
ProgressChangedEventArgs(int progressPercentage, object? userState)
Definition
ProgressChangedEventArgs.cs:13
System.ComponentModel.ProgressChangedEventArgs._progressPercentage
readonly int _progressPercentage
Definition
ProgressChangedEventArgs.cs:5
System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage
int ProgressPercentage
Definition
ProgressChangedEventArgs.cs:9
System.ComponentModel.ProgressChangedEventArgs.UserState
object? UserState
Definition
ProgressChangedEventArgs.cs:11
System.ComponentModel.ProgressChangedEventArgs
Definition
ProgressChangedEventArgs.cs:4
System.EventArgs
Definition
EventArgs.cs:8
System.ComponentModel
Definition
ColumnAttribute.cs:3
source
System.ComponentModel.EventBasedAsync
System.ComponentModel
ProgressChangedEventArgs.cs
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