Terraria v1.4.4.9
Terraria source code documentation
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◆ TrySendData()

static bool Terraria.NetMessage.TrySendData ( int msgType,
int remoteClient = -1,
int ignoreClient = -1,
NetworkText text = null,
int number = 0,
float number2 = 0f,
float number3 = 0f,
float number4 = 0f,
int number5 = 0,
int number6 = 0,
int number7 = 0 )
inlinestatic

Definition at line 75 of file NetMessage.cs.

76 {
77 try
78 {
79 SendData(msgType, remoteClient, ignoreClient, text, number, number2, number3, number4, number5, number6, number7);
80 }
81 catch (Exception)
82 {
83 return false;
84 }
85 return true;
86 }
static void SendData(int msgType, int remoteClient=-1, int ignoreClient=-1, NetworkText text=null, int number=0, float number2=0f, float number3=0f, float number4=0f, int number5=0, int number6=0, int number7=0)
Definition NetMessage.cs:88

References Terraria.NetMessage.SendData(), and System.text.

Referenced by Terraria.MessageBuffer.GetData(), Terraria.WorldGen.KillTile(), Terraria.NPC.RerollVariation(), Terraria.Main.SkipToTime(), Terraria.MessageBuffer.TrySendingItemArray(), Terraria.Player.TrySwitchingLoadout(), and Terraria.NPC.UnlockOrExchangePet().