Terraria
v1.4.4.9
Terraria source code documentation
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◆
ConvertToUInt32RoundToPositiveInfinity()
[1/2]
static
Vector128
< uint > System.Runtime.Intrinsics.Arm.AdvSimd.ConvertToUInt32RoundToPositiveInfinity
(
Vector128
< float >
value
)
inline
static
inherited
Definition at line
4814
of file
AdvSimd.cs
.
4815
{
4816
throw
new
PlatformNotSupportedException();
4817
}
System
Runtime
Intrinsics
Arm
Dp
Generated by
1.10.0