Terraria v1.4.4.9
Terraria source code documentation
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◆ ConvertToUInt32RoundToPositiveInfinity() [1/2]

static Vector128< uint > System.Runtime.Intrinsics.Arm.AdvSimd.ConvertToUInt32RoundToPositiveInfinity ( Vector128< float > value)
inlinestaticinherited

Definition at line 4814 of file AdvSimd.cs.

4815 {
4816 throw new PlatformNotSupportedException();
4817 }