Terraria
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Closure.cs
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1
using
System.ComponentModel
;
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using
System.Diagnostics
;
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4
namespace
System.Runtime.CompilerServices
;
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6
[EditorBrowsable(
EditorBrowsableState
.Never)]
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[DebuggerStepThrough]
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public
sealed
class
Closure
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{
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public
readonly
object
[]
Constants
;
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public
readonly
object
[]?
Locals
;
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public
Closure
(
object
[] constants,
object
[]? locals)
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{
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Constants
= constants;
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Locals
= locals;
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}
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}
System.Runtime.CompilerServices.Closure.Locals
readonly? object[] Locals
Definition
Closure.cs:12
System.Runtime.CompilerServices.Closure.Constants
readonly object[] Constants
Definition
Closure.cs:10
System.Runtime.CompilerServices.Closure.Closure
Closure(object[] constants, object[]? locals)
Definition
Closure.cs:14
System.Runtime.CompilerServices.Closure
Definition
Closure.cs:9
System.ComponentModel.EditorBrowsableState
EditorBrowsableState
Definition
EditorBrowsableState.cs:4
System.ComponentModel
Definition
ColumnAttribute.cs:3
System.Diagnostics
Definition
AggregationManager.cs:6
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
source
System.Linq.Expressions
System.Runtime.CompilerServices
Closure.cs
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