Terraria v1.4.4.9
Terraria source code documentation
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◆ GetIncludedSet()

void System.Xml.Schema.Preprocessor.GetIncludedSet ( XmlSchema schema,
ArrayList includesList )
inlineprivate

Definition at line 841 of file Preprocessor.cs.

842 {
844 {
845 return;
846 }
848 for (int i = 0; i < schema.Includes.Count; i++)
849 {
850 XmlSchemaExternal xmlSchemaExternal = (XmlSchemaExternal)schema.Includes[i];
851 if ((xmlSchemaExternal.Compositor == Compositor.Include || xmlSchemaExternal.Compositor == Compositor.Redefine) && xmlSchemaExternal.Schema != null)
852 {
854 }
855 }
856 }
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
void Add(TKey key, TValue value)
void GetIncludedSet(XmlSchema schema, ArrayList includesList)

References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), System.Collections.Generic.Dictionary< TKey, TValue >.Contains(), System.Collections.Generic.Dictionary< TKey, TValue >.Count, and System.Xml.Schema.Preprocessor.GetIncludedSet().

Referenced by System.Xml.Schema.Preprocessor.GetIncludedSet(), and System.Xml.Schema.Preprocessor.PreprocessRedefine().