Terraria v1.4.4.9
Terraria source code documentation
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◆ FlushInternal()

void System.Net.Mime.QEncodedStream.FlushInternal ( )
inlineprivate

Definition at line 276 of file QEncodedStream.cs.

277 {
278 if (_writeState != null && _writeState.Length > 0)
279 {
280 base.Write(WriteState.Buffer, 0, WriteState.Length);
281 WriteState.Reset();
282 }
283 }
readonly WriteStateInfoBase _writeState

References System.Net.Mime.QEncodedStream._writeState, and System.Net.Mime.WriteStateInfoBase.Length.

Referenced by System.Net.Mime.QEncodedStream.Close(), System.Net.Mime.QEncodedStream.Flush(), and System.Net.Mime.QEncodedStream.Write().