Terraria v1.4.4.9
Terraria source code documentation
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◆ NerdySlimeEffect()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.NerdySlimeEffect ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 423 of file ParticleOrchestrator.cs.

424 {
425 Color newColor = new Color(0, 80, 255, 100);
426 for (int i = 0; i < 60; i++)
427 {
428 Dust.NewDustPerfect(settings.PositionInWorld, 4, (settings.MovementVector * 0.75f + Main.rand.NextVector2Circular(6f, 6f)) * Main.rand.NextFloat(), 175, newColor, 0.6f + Main.rand.NextFloat() * 1.4f);
429 }
430 }

References Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.Dust.NewDustPerfect(), Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, and Terraria.Main.rand.

Referenced by Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_TownSlimeTransform().