Terraria v1.4.4.9
Terraria source code documentation
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Reimplemented from Microsoft.Xna.Framework.Graphics.Effect.
Definition at line 378 of file EnvironmentMapEffect.cs.
References Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.alpha, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.ambientLightColor, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.diffuseColor, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.diffuseColorParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.dirtyFlags, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.emissiveColor, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.emissiveColorParam, Microsoft.Xna.Framework.Graphics.DirectionalLight.Enabled, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.eyePositionParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.fogEnabled, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.fogEnd, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.fogStart, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.fogVectorParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.fresnelEnabled, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.light2, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.oneLight, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.projection, Microsoft.Xna.Framework.Graphics.EffectHelpers.SetLightingMatrices(), Microsoft.Xna.Framework.Graphics.EffectHelpers.SetMaterialColor(), Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(), Microsoft.Xna.Framework.Graphics.EffectHelpers.SetWorldViewProjAndFog(), Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.shaderIndexParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.specularEnabled, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.view, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.world, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.worldInverseTransposeParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.worldParam, Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.worldView, and Microsoft.Xna.Framework.Graphics.EnvironmentMapEffect.worldViewProjParam.